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However, a lot of people complained that there were plenty of cheaters and bots competing against them, which ruined their chances of earning top tier rewards.
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Recently, with Full Marks event, they managed to do just that – give players the event that is fun and engaging and it turned out quite successful for the most part. Jam City should definitely do their best to introduce new and interesting events in the game. Also, having a certain romance level with some of the characters could potentially even enable additional options during the main story, which would definitely be appreciated by the players.

This would make things interesting and engaging, and it would be a content most players would look forward to. Once the player reaches a certain stage, they would unlock new Side Quest and perhaps even some new romance/dating activities. The devs could make it so that the romance has several stages (levels) and the way to progress would be via certain activities, similar to the ones used to level up friendships. This would enable a completely new set of romance side quests and activities, which could be used to progress the relationship with the person they chose. These could be unlocked via Side Quest, and once unlocked, players could choose which character they want to ‘go for’.

My suggestion would be to give players the option to pursue one of several different romance options. However, so far, we only got some hints at romance, and with Year 5 nearing its end, some fans are still wondering if this feature will ever be implemented in the game. Ever since the game was released, the fans were crying out for these features to be implemented. The next major complaint about the game is about the lack of dating and romance options.
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This would not solve all of the problems regarding energy system, but it would at least make players excited about collecting their free energy while reducing the pressure on them to check the game every few hours or so. I am pretty sure that most of the community would welcome this change, especially the players who can’t really log into the game 10+ times a day. The same could be done with each of the free-energy spots (including pets), and this would mean that the players no longer need to log into the game every hour or so, but instead, they could do it once per day and still fully benefit from the free-energy locations. So, the devs could simply make the torch give 2-3 energy, and have it reset once per day. In ideal circumstances, players could collect 3 energy from this torch every day. For example, the torch near the entrance to the Great Hall has 8 hours reset time. Instead of having a specific timer for each free energy spot, the developers could have all of the spots reset once a day at a specific time (at midnight or something like that) and increase the energy gains from each spot, depending on their original reset times.

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This can be especially frustrating at times and here is my suggestion on how to improve it. What this means is that you need to log into the game every hour or so and check all the locations to see which one is available. At the moment, there are several of these and each location is on a separate refresh timer. Instead of changing the way it works, the developers could potentially change some other things, mainly free-energy locations. I am completely aware of the fact that the energy is the core mechanic of the game, and changing the way it works would require pretty much a major redesign of the entire game. One of the major complaints about the game is energy. I’ve also thought about it lately, and I’ve come up with some ideas that could potentially make Hogwarts Mystery more enjoyable for everyone.

Recently there’s been much talk about the current state of the game, and the opinions about it are kind of divided.
